The influence of electronic games on the health of adolescent users of a mental health clinic

Authors

  • Mayhara D'arc Souza de Carvalho
  • Gabriela Lopes da Silva Lustosa
  • Daniel Guilherme Rodrigues Gama

DOI:

https://doi.org/10.51723/hrj.v3i15.457

Keywords:

Adolescence; Electronic Games; Video game; Health

Abstract

Objective: To verify the influence of electronic games on the biopsychosocial health of adolescents, according to the view of guardians and adolescents. Method: Descriptive study with a quantitative-qualitative approach, carried out through an interview. Results: The results show that adolescents understand the influence of games with a positive and negative view, whereas those responsible perceive mostly negative scores. Conclusion: Finally, it is understood that games can cause benefits and harm, requiring greater knowledge of those responsible to guide the proper management of this tool by adolescents.

Published

2022-03-08

How to Cite

D’arc Souza de Carvalho, M., Lopes da Silva Lustosa, G. . ., & Rodrigues Gama, D. G. . . (2022). The influence of electronic games on the health of adolescent users of a mental health clinic. Health Residencies Journal, 3(15), 167–201. https://doi.org/10.51723/hrj.v3i15.457