The influence of electronic games on the health of adolescent users of a mental health clinic
DOI:
https://doi.org/10.51723/hrj.v3i15.457Keywords:
Adolescence; Electronic Games; Video game; HealthAbstract
Objective: To verify the influence of electronic games on the biopsychosocial health of adolescents, according to the view of guardians and adolescents. Method: Descriptive study with a quantitative-qualitative approach, carried out through an interview. Results: The results show that adolescents understand the influence of games with a positive and negative view, whereas those responsible perceive mostly negative scores. Conclusion: Finally, it is understood that games can cause benefits and harm, requiring greater knowledge of those responsible to guide the proper management of this tool by adolescents.
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Copyright (c) 2022 Mayhara D'arc Souza de Carvalho, Gabriela Lopes da Silva Lustosa, Daniel Guilherme Rodrigues Gama
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